Difference between revisions of "Monster Hunter: World"
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Latest revision as of 23:08, 10 May 2025
Monster Hunter: World

Storefronts | ||
Operating Systems | Windows | |
Engine | MT Framework | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Black screen on boot
The game takes a while to show its first frame. Could be due to vestigial Denuvo initialization code or initializing a bunch of code.
Garbled rendering on Snapdragon
Turnip might have rendering issues if Volumetric rendering is enabled. Disable it in the graphics settings.
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2211 | x86-64 | Snapdragon 888 | Adreno 660 | Runs | Sonicadvance1 |